- Character & Creature Animation Masterclass(27/28 Giugno 2014)
- Master in Cinema 4D (September - November 2012)
February 2013 – February 2014
My job consisted in visualizing creative proposals, starting from a specific request of the costumer. I use to work independently or in a team. First of all, I started from studying the request and the brand, then I used to make sketches with pencil that afterwards will be developed by using 3D applications. I ranger from modeling to texturing, from lighting to the real animation of the product. At last, I used to make renderings, to show the product to the customer in all its details, before a sample is produced.
September 2012 – October 2012
C4Dzone is part of the Authorised Training Center Maxon for training in Italy. They release both the Nemetschek and the Maxon certificates.
The course I attended is based on a special program that lasts two months and it is addressed only to professionals who want to use Cinema4D in a top-level. The course is made up of ten participants who work in team and create an animation short film, both in character animation and in traditional animation. The aim of the course is to analyze every tool of the software by teaching the secrets of the 3D application.
April 2010 – September 2012
My job consisted in following several projects, starting from the customer briefing until the delivery of the product. I used to start from studying the request and the brand, then the next step was to make proposals to visualize in 3D (modeling, texturing, lighting, animating and rendering).
Afterwards I used to develop boards that have to be shown to the customer, together with executive files that are used for the production step and, in case of outfitting for shops, also for the assembling directly in the shop.
February 2010 – March 2010
Modeling buildings, sculptures, furniture, various objects and expositive spaces for an online portal.
November 2009 – January 2010
Modeling and animation of characters and creation of spaces and rooms for videogames (Playstation and Xbox).
January 2009 – July 2009
Modeling and creation of textures for videogames, buildings, characters, clothes, shoes and several objects of visual support (cars, trees, magazines, foods, sculpures,…).
Thesis: "3D Animation: history, developments and possible applications
3D Animation, reading, drawing, model collecting and building, videogames, role playing games, music, documentaries, martial arts, photography,...