Well, I have started learning Zbrush and I was doing a modeling exercise...since i like the result, I decided to go further.
I took the mesh and the map from Zbrush to Cinema 4D, I finalized this character by making rigging, skinning, setup, some adjustments at the material, lighting, rendering and animating...
Guess what? Maybe in the future I'll make a fight scene with this guy :D
Hope you like it! :D
Realizzazione di Carletto , personaggio mascotte dei sofficini findus, dal concept alla sua modellazione, texturing, rigging, skinning, setup, animazione e render.
Client: HLT Management
Producer: Nimago // nimago.it
Creative Director: Mirko Innocenti
3D and Character animation: Davide Donghi
2D animation, editing and character rig: Marilisa Besana
VoiceOver and soundtrack: Nimago
Speaker: Sasha Barbot